Bump Tab

Formats a model by setting options for applying a bump map image to a model. Bump maps add realism by creating the appearance of surface relief highlights and shading on a model.

Note:

The settings on the Bump tab are only applied when the High Quality and Bump Maps options are selected on the View Overrides dialog box and the render mode is set to Smooth Shaded or Smooth with VHL Overlay. You can include these settings in any 3D View Style definition as well.

Bump Map

Allows you to define an image file that applies surface relief highlights and shading to a model.

Browse

Allows you to search for a document.

Clear

Clears the current settings for the bump map.

File Name

Displays the name of the image file.

Units

Controls how the image is applied to the faces on the part.

Surface

Applies the image to each face on the part individually.

World

Applies the image to all faces on the part globally.

Scale

Allows you to scale the image to adjust the way it is mapped to the faces on the part. To make the image appear larger, set the scale values to be greater than 1. To make the image appear smaller, set the scale values to be less than 1. To distort the image, set the X and Y boxes to different values.

X

Sets the image scale value for the X direction.

Y

Sets the image scale value for the Y direction.

Offset

Allows you to adjust the positioning of the image with respect to the part.

X

Sets the image offset value for the X direction.

Y

Sets the image offset value for the Y direction.

Mirror

Allows you to mirror the image in the X and Y directions.

X

Sets mirroring in the X direction.

Y

Sets mirroring in the Y direction.

Rotation

Allows you to rotate the image with respect to the part. Use the slider or type a value between 0 and 360.

Height

Controls how rough the faces of the part appear. A larger value makes the faces appear rougher. A smaller value makes the faces appear smoother.

Invert

Inverts the raised and lowered portions of the image. For example, if the original image was a pattern of bumps that were protruding above a smooth surface, inverting the image makes it appear as a pattern of depressions in a smooth surface.

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